Eccentric Flower:201005/I Hate Everything

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I Hate Everything

Let's review.

I have just dropped a reasonably large chunk of cash on a new tablet laptop. I am far from convinced this was a wise investment. Sure, it's cute and light and lovely for reading web pages on the couch while I'm watching TV, which I never am, but if I just wanted something to do that I'd have bought a goddamned iPad.

No, I bought this computer for two reasons:

One, so that it could play games downstairs, so that I am not tethered to the office chair upstairs all the time and can actually participate in downstairs activities while playing MMORPGs.

Two, so that I could have a drawing pad which is up to Wacom standards (it is, in fact, the Wacom driver) but which handles the main problem I have with all computer drawing tablets, which is that I can't draw when there is a disconnect between where my hand is doing the work and where my eyes are doing the watching. In short, I need to be able to draw on the screen, and this seemed the correct approach to that.

I have proved that the first is achievable, even if along the way I have had to create a new control scheme that allows me to do the complex set of commands in DDO without ever using the mousepad or buttons, because the mousepad is simply not workable for it. It has two modes of control - push hard and get almost no response, or suddenly you tap it just one iota more and then you spin in circles or run off a cliff because you got too much response. Ketchup bottle. It's possible this is because I have not configured the trackpad properly; it's possible I don't care enough to care.

I have proved that the second is also achievable using the retarded little touch/pen drawing program that was bundled with the computer. Even though all I did was scribble, the quality of the mental feedback/lack of disconnect was vastly improved over my distant Wacom tablet days. (The last time I used a pen tablet heavily it was on a PowerPC Macintosh 7200. You do the math.)

Now of course, I can't do anything more until I get my hands on a copy of the only drawing program in my universe which is worth using. It's called Painter. Let me tell you a story about Painter.

Once upon a time there was a company called Fractal Design and they made a brilliant product called Painter. It was a lot like Photoshop, and you could do all the things you could do in Photoshop; but you had to dig to get to the more complicated things, because Painter had achieved the ideal of onionlike design, where you could just step in and immediately start doing simple stuff, and when you wanted to do more complex stuff, why, lo and behold, there was an option for a little more complexity, just sitting there waiting for you to be ready for it ... and then another option ... and then more ... and eventually you had worked yourself into the full force of its personality by stages so slow you didn't even realize you were being taught.

Photoshop taunts you with its complexity; it dares you to master it. Painter invited you to come in and fiddle with all the toys that were so cool-looking and so easy to use; the idea was to offer full features without being scary.

Unfortunately, as is always the case in software, the software which had the crappiest approach became the de facto standard. This is why Adobe and Microsoft win all the time even though there are usually fifty much better alternatives to their approach; because they conspire to corner the market. And Fractal realized they needed more clout to keep their product alive, and merged with a small hip company called Metatools and a larger, less-hip company called Ray Dream, and they began with good intentions and talking a good game, but then Kai Krause, the most brilliant insane interface and graphics technology designer ever, vanished into parts unknown, and everyone else chickened out or bet the wrong way, I can't tell which, and MetaCreations divested itself of all its products which were even remotely interesting and went off to die quietly somewhere, and Painter was sold ... to ... I can't even bear to say it.

Oh, all right. To Corel. To Corel, the most odious software company in the world. To Corel, possibly the only major software company I hate more than Adobe, which I in turn hate more than Symantec, which I in turn hate more than Electronic Arts, which I in turn hate more than Microsoft.

Why do I hate Corel so much? Well, I'll tell you a story. Back when I was working for a company called Fifth Generation, which made the best backup software in the world and made what would have been the best antivirus software of its time if they hadn't neutered it, and a few other products which ranged from semi-brilliant to so-so, we called Corel "the ghouls." Corel had a reputation, then and now, for making cheap acquisitions of software which they would then turn out to die. Oh, they'd keep products on the market, to sell what they could - but no upgrades, no support, no care, no nothing. Corel, as far as I am concerned, is still the textbook case of a company that honestly does not give a damn if its software is good or bad, honestly doesn't care who does or doesn't buy it. They know they'll stay alive on total volume of sales, because they have bought so much near-abandonware over the years. Seeing a piece of software I actually love get bought by Corel is like watching the favorite puppy of your litter go home, against your will, with the man you strongly suspect of having beaten his last dog to death.

And I just had to buy software from these asses. Because I literally cannot use any drawing program heavily other than Painter. And I'm going to get it and find that it sucks now, because any changes Corel has made to it over the past eleven years will surely not be improvements. Corel doesn't improve anything. They probably have tried to make it more Photoshop-like in some way and have ruined its beautiful design. I know this.

(I would be running my old copies of Painter right now if there were a chance in hell that they'd run on Windows 7. I tried running my last copy of Painter on XP once. It did not go well. The program ran fine - for five minutes at a time.)

I do not understand and do not like the trend by which everything slowly gets bought by bigger and bigger fish and inevitably, gradually, turns to crap. I've watched so many good pieces of software turn to crap over the years. I'm watching Twitter and Firefox turn to crap now. Sometimes I wish for a cosmic mandate that all software stop at version 3 - the version where you've gotten most of the bugs out and before the bloat begins to settle in.

But I digress. Anyway, that's the story of Painter, and I'm pissed that I had to give Corel any money just because they happen to hold the leash of the dog I want, and I hope to god they honor my educational discount, because I'm not giving anyone, least of all Corel, $400 for any software in the world, even if it washes windows and performs oral sex.

Seriously. There is no software in the world worth $400. Go ahead, name something you think is worth $400. Sorry. You're wrong. (And Robert, if you come in here with that talk about "whatever the market will bear," I am going to bodily teleport down to New York to slap you. There is such a concept as fair value for the commodity that is not driven by gougery, and I will stick to that gun rabidly until I die.)

I digress again. And can you tell I'm sort of in a wee bit of a bad mood?

It's not the money I had to give to Corel (may the bastards choke on it). It's not the fact that I'm worried I am not going to justify the cost of this laptop. It's not that I've spent the last four working days waiting on other people to do stuff, yet unable to start new stuff because as soon as I do something will erupt.

It's not the really rotten experience I had in DDO the other night. It's not the sleep (sleep's been pretty good); it's not the weather (that's been pretty good too); it's not a lack of exercise (I've been walking a fair bit); it's not diet (although I really do need to cut back on the protein).

I think that what's eating me right now - what has been fermenting and fulminating for a while now, if you know how to look for it - is that I have absolutely no creative fulfillment. I'm not using my brain for squat. Writing XML parsers doesn't count, and neither does kicking the ass of "Jeopardy!" every night, nor does playing games. Nor does reading, or watching a movie, or watching television god help us, or reading the internet, or even reading The Economist (although the latter is often the high point of my week).

I need to make something. I need to feel I have accomplished something. I need, to use Jessie's phrasing, to be able to feel like I'm pretty fucking hot stuff at something. Anything. I need to feel I am not some schlub who does nothing but go home every day and play computer games. I need to be something better than that.

But I have a problem. That problem is that I cannot, on neither good days nor bad, convince myself that any of my ideas are worth the time and the energy and the work that it takes to bring them to fruition. I can't convince myself that they will bring me anything more than thirty seconds of mental euphoria, because for so goddamned many of my past projects, that's all they've ever brought me - a quick flash of joy after they're done, followed by an even greater crash once I realize that not only is my lollipop all gone and now I have to go find another, but that no one else gave a fuck.

You know, if I want that kind of sensation I can just go masturbate, and it'll be less work getting there, and slightly less depressing after I come down.

I bet fifty dollars I don't ever finish a single drawing on this goddamned tablet. It's sad when you give yourself a bribe and yet already know it won't work. Not only is the futility overwhelming, but you wasted a perfectly good bribe.


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Columbina:

Addendum: Blake raised a completely understandable point about paint programs on Twitter, and since I was clearly unclear, I'd better clarify here, especially for those of you who found the software rant interesting and skipped the angst:

I have a photo sorting/tagging/categorizing/editing tool. I got it after two weeks of comparison shopping and testing, and paid a pretty penny for it. (I don't think it was $400, though.) I have, um, sort of advanced needs there. (How advanced? I have cataloging needs for a body of 180,000 files across 7500 folders - about 13 GB. Some programs never survive past trying to index the whole lot. They simply look at it and die.) It's called ACDSee, and is a good product despite a dumb name.

When I have to do image work which seems more suited to a Photoshop-like approach, I use the Gimp. It's free, and though it suffers from Open Source Clutter and a rather cryptic interface, it has served me well for my very occasional image edits in the post-Painter hiatus. I don't plan to abandon it entirely.

The part that needs a special solution is an interface that is comfortable to me for freehand drawing. To do illustration from scratch with a pen, I need something that mimics my pencil-and-paper process almost exactly or I simply won't/can't use it. Painter is the only software of the many I've tried that fits the bill.

-- 02:23, 12 May 2010 (BST)


Ysabel:

Have you played any with Illustrator? It has the problem that you have to understand what to set up to get it to work the way you're talking about, but if you do that it works really, really well for that. It's probably not going to make you as happy as your old Painter (for the "you have to understand what to set up" reasons) but it's the best of anything I've tried (including a sample version of Painter) for just...drawing.

-- 03:20, 12 May 2010 (BST)


Iain:

Corel does at least give you a fully functional 30-day trial copy so you can decide whether or not they've ruined Painter. (Last I saw, they'd managed not to ruin Paint Shop Pro, but that was a while back.) My guess, knowing absolutely nothing about the program, is that you might also need Painter SketchPad, just going from the name.

As for the angsting, if the process of creating makes you feel better for more than 30 seconds -- and given the amount of time it would take, I should think it could do that, at least -- then perhaps it might be worth it. And as for people giving a fuck ... well, you'll never know unless you create it and put it out there, now will you?

-- 03:57, 12 May 2010 (BST)


Spc476:

But Robert is right about what the market will bear. (Does this mean you'll suddenly materialize here in Boca Raton?)

Two stories, related. Back in 1994 (95? I don't fully remember now) I worked at Galacticomm (for all of two weeks because I felt their coding style was horrendous, but that's another story) who's major (well, at that time, *only*) product was the MajorBBS, a multiuser BBS for MS-DOS (in that it allowed one to run a BBS with up-to 256 modems at once) that sold for $300.

I was hired to help with the Unix port of the product. They apparently did some market research and found that there was a sizable market willing to pay for a Unix BBS system[1] (and at the time, this meant HP-UX, SunOS, AIX, Irix, and SCO (may they rot in Hell)). Not only that, but said people would be willing pay $3,000 per copy for the Unix version.

The Unix people were happy. The MS-DOS people where *pissed!* Surprising, considering the amount the respective parties paid, but the MS-DOS people wanted a Linux version (and ironically enough, the major port was done under Linux, but not initially sold) but Galacticomm refused to sell a Linux version because they knew they couldn't get $3,000 a copy, and a $300 version would taint their Unix mark. But the MS-DOS people wanted a more capable OS to run the MajorBBS.

Why the high price point for Unix? For a piece of software that shared 95% of the code base with MS-DOS? Because of perceived value. A Unix product (remember, early 90s) for only $300? What's wrong with it? Way too cheap, let's look elsewhere. The (non-Linux) Unix shops were used to paying through the nose (witness SCO where you paid extra for /bin/sh).

A few years later (97? 98? Again, it's been a while) I was consulting at another company who were porting their Windows application to Unix (I lasted longer than two weeks here---they didn't have nearly as stupid a coding standard) as well as a few other obscure computer systems. Their software sold for anywhere from $1,500 (Windows) to $50,000 (big iron) per copy, depending on the platform.

For $1,500 you got a nice box, a few manuals and a couple of disks with the program. For $50,000 you got a floppy and three photo-copied pages. But the folks willing to pay $50,000 were running huge iron---stuff that was larger than a desk, leased for thousands per month, and took a dedicated staff to run.

Again, a different market.

[1]Once the Internet went mainstream in 1994, I saw the BBS scene as dead, yet this company (and plenty of friends in the BBS scene) were chin deep in the Nile, frantically exclaiming that this whole Internet thang was a passing fad. Perhaps it's good I only lasted two weeks there.


-- 08:57, 12 May 2010 (BST)


Patrick:

You have this crisis a lot, regarding creating. It seems that you really dislike the act of creating stuff, but like the feeling of having created stuff, if that makes sense. The work of it doesn't satisfy you, it seems to me, it's the hope that the result of that work will bring you something.

I don't know that there's a solution (and I'm gun-shy about suggesting anything, because that always leads to you telling me and anybody else how we're wrong, we don't understand your snowflake-unique brain, etc.), but maybe you should find a creative activity that isn't so focused on a finished product. Writing and drawing are fine, but you seem to want fans of your writing or drawing more than you like sitting down to write or doodling on a piece of paper. You're so hamstrung by the fact that the second you type "THE END" that fans don't show up on your doorstep with flowers that the whole process makes you mad.

I suffer from a lot of the same problems when it comes to creative stuff, which is why I haven't written a substantial play in over 2 years. However, I can feel a sense of satisfaction when I'm in a play, which is why I've been auditioning on and off for a few shows, and may actually agree to participate in a (gulp!) musical.

I'm not saying taking up interpretive dance will satisfy you, but maybe there's some sort of creative methodone out in the world you haven't tried.

-- 13:12, 12 May 2010 (BST)


Thomas:

I do not think I agree with how Patrick sees the constant writing frustration, but I did bring it up in the mail I sent, absent minded as I am, always forgetting you are not into emails any more.

-- 13:38, 12 May 2010 (BST)


Columbina:

Sean: I understand the idea of not pricing too far above or below a perceived price point, lest people wonder why you're underpriced or think you overpriced. I'm not saying perception doesn't count. So perhaps I should change my statement to "$400 is too high a price point for a single piece of software, for my blood." I seem to have invisible ceilings for just about every commodity I buy, and for single-purchase software I can't imagine myself ever going higher than $200. Normally it'd be much lower.

Patrick: Far from disagreeing with you, I have reached more or less the same conclusion, but I haven't yet found a creative activity where the process is fascinating enough to me that I would be willing to do it just for the fun of doodling (as it were). I'm open to suggestions.

-- 15:55, 12 May 2010 (BST)


ProfRobert:

I take a slap in the face if that's the price of getting you and Nonelvis to come visit us in Brooklyn. (Note: Hot tub is finally up and running, so bring a bathing suit.)

-- 16:04, 12 May 2010 (BST)


Patrick:

I got one right! Will wonders never cease?

I think the only way to figure out a creative outlet you like for the sake of creating is to try a lot of stuff. I would also encourage you to find non-solitary creative outlets, because writing, drawing, world-building, etc., put you in a room all by yourself, which I don't think does you all that much good.

You're constantly seeking interaction without having to interact (online gaming, journaling, tweeting), but I think that's a bit of a pale comparison to actually being with other people. You're really interesting and fun in person (now that I had the opportunity to see you in person again), so maybe you should try things that involve other in-the-flesh people?

-- 16:45, 12 May 2010 (BST)


Joy:

Col, clearly you need to audition for a play or take up rock climbing! There, problem solved. (ducking)

Patrick, if you don't eventually write the farce based on your current workplace, I will cry, and I don't actually care much for plays.

-- 18:35, 13 May 2010 (BST)

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