Eccentric Flower:201001/Bayonetta
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Bayonetta
A topic which I don't generally go anywhere near is gender as it relates to computer games. This may surprise some, since in general I have rushed in where angels fear to tread on just about any other gender-related matter. This is mostly because I find that nearly all commentary on gender and gaming is eighty-seven percent bullshit. However, I'm going to make an exception today and add to the steaming pile.
This entry will contain a number of generalizations which I support only weakly. I offer them as tentative hypotheses, without warranty. (I'd say "without fear and without research," but the fact is, I've done a minor amount of research. Still, not enough to attach too much strength to any of this.)
More boys play computer games than girls.* Some game makers would like to change that, but the bulk of the game makers are (choose any or all you like) 1) cowards who don't want to endanger their boy base by changing their games so that girls will play them 2) clueless about how to actually make games girls want to play 3) are largely boys themselves and so tend to make only games they themselves would want to play.
We will put aside the issue of whether computer games rot your brain and whether it is therefore even desirable to encourage girls to play computer games if it does not facilitate the goal of Girls Taking Over the World. For every study that shows computer games encourage brain rot there is another that shows the opposite. I retire from that debate, except for the Girls Taking Over the World part, which I am foursquare in favor of.
Some computer game people have looked at the fairly decent success rate of females playing certain multiplayer online games and said, "Hey, look, we don't actually have to change anything or expend any effort, because the girls are coming to World of Warcraft without our lifting a finger." This is wishful thinking. Those games appeal to females despite their design, because of the social aspects that are built into the way they are played.
Here's your first generalization: Girls play cooperatively better than boys. This is not to say there aren't strong inter-group and inter-personal rivalries between females, nor that girls can't do well at one-on-one combat. But, as a generalization, I would say that boys team up solely as a means to an end - to defeat a common enemy; girls team up not just as a means to that same end but for additional social and community aspects as well. Girls are intrinsically better at social and support networks than boys. When boys form packs it is to hunt, and there is usually an alpha wolf.
Where game makers go astray is in thinking that this means females are uninterested in fighting games. This myth is passing, but only just, which means there's approximately a thirty-year setback in how game writers approach a female audience. They have a lot of catching up to do.
I know a lot of females who do love a good bout of virtual combat once in a while, and I know a lot of them who are good at it. (In fact, I know many who are a hell of a lot better at it than I am; my reflexes are poor.) What I will posit (second generalization) is that girls are more likely to get bored/disenchanted with a game consisting solely of combat than boys are. Boys will play a Street Fighter-like game where you incapacitate an enemy and then move on to the next round, like an endless series of boxing matches. Girls, less so. On the other hand, as a generalization, boys are likely to notice and get bored with the repetitive nature of "crafting" tasks or other ancillaries; they're less likely to enjoy spending three hours cultivating a virtual field to get one's Farming skill up.
Given that all games do have a certain amount of repetitive tasks (why, I don't know, but that's an essay for another day), ideally a game would allow someone to choose which kinds of repetitive tasks they care for - ideally there would be a track that's mostly questing/crafting with only combat as necessary; and another which is kill, kill, kill with very little farming ... this seems doable in the current state of the art, but it requires extra writing and scripting and game makers are, I think, being lazy about it.
The point is, games for girls do not have to be Barbie's Fashion Adventure all the time, yet it seems like most makers of games can't see beyond that. Or they push females off onto the casual-gaming sites to play Match Three games all day long. It's true that the Match Three and Hidden Object games and most of the other stuff of the kind Big Fish makes a stock-in-trade do have a bigger female audience than a male one (judging from its forums). But that doesn't mean you shouldn't give girls the option to have a warrior or a face-melting mage or an assassin. As a female friend of mine remarked the other day, "Mostly I like hitting things."
This same friend (who is trying out World of Warcraft for the first time) also said that she didn't try a warlock character because, and I quote, "the dress was just too skanky." And thus we come to the third generalization and the reason for the title of this entry. Gradually.
This is Bayonetta. She is the brainchild of a well-regarded Japanese game designer. She has two guns and two more fastened to her high-heeled boots that she can use to shoot and kick things at the same time. She has a cone-shaped bouffant with a long red ribbon woven through it, sexy-librarian glasses, and a skintight outfit which somehow sprouts wings when she jumps. And the question is: Is she awesome, ridiculous, sexy, sexist, or any or all of the above?
I play female characters exclusively in games if I can. I would do this even if I wasn't gender dysphoric and computer games weren't my only chance to be female. I would do it because, in general, the female models used in the game are more aesthetically pleasing than the male ones (even a lot of my female friends think the boy models just look stupid).
But - despite actually being male, and being a male who likes a fair bit of visual pulchritude - I think many of these female models used are just plain ridiculous. They bother me. And if they bother me, I know they bother some girl gamers even more. It's not that the girl gamers don't want to have ridiculously slim, perfectly proportioned bodies with generous mammaries. (Some do, some don't.) It's that these models are so obviously designed for the delectation of male players. They are built to be idealized, to be lusted after. This is a problem if you're actually playing the character and trying to be taken seriously.
Some games are worse than others. World of Warcraft is actually a major offender in that its cartoonish style allows it to get away with ridiculously proportioned female models with heroically impossible breasts. (Other online games do somewhat better. Lord of the Rings Online and Guild Wars both have more reasonably-shaped, if still too-perfect, females; it's their men who look like Ken dolls. And if you play a hobbit or dwarf in LOTRO you can even play a character who's not an ectomorph, for once!)
Then we have the clothing. Again, GW and LOTRO tend to make their characters pretty reasonably dressed (there are two classes in GW who tended to break that rule, but both of them were meant to be somewhat exhibitionist - the elementalist doesn't seem to like much clothing at all, and mesmers are outright flashy, like stage performers, and dress like a Mardi Gras parade). In LOTRO armor looks like armor and is reasonably bulky, and melee classes look like they're dressing for defense, not attractiveness. LOTRO also has a "costume" system so you can, if you like, change to wearing something more social when you're not out in the field. This is regarded as a "girly" feature by many male players, about which more anon.
But most of the games in the universe seem to think that if you have a female model, dressing them like a refugee from a Frederick's of Hollywood Meets Tolkien (or Sorayama, if it's an SF milieu) catalog is not only acceptable, but de rigeur. And people do get annoyed by this. Mostly girl people - and that's where the last generalization comes in. Boys, in general, will play in ridiculous clothing and not care. If they play female characters, eh, more tit, no problem, big deal ... but they're consistent about it and don't mind if their male char is clad in nothing but the classic Conan loincloth and wristbands either. It's simply not much on their radar. For female players, it often is. A female player is more likely to ask skeptically, "Now, I'm doing what in high-heeled boots and a straight skirt? Did no one notice this is not exactly combat garb?" A male player will likely be oblivious.
Now, Bayonetta is, I think, meant to be ridiculously excessive. But were I personally to play it (which I wouldn't, because I'm lousy at games requiring that kind of coordination and it isn't on a platform I own), I think it would bother me a little. What I mean is, if I want fetish porn I will go find fetish porn. I don't necessarily need it to overlap with my games, unless that's supposed to be the entire point of the game ... and I don't think it is here.
While most reviews of Bayonetta seem to be positive-with-occasional-eyerolling, I can't resist linking this one because it is so completely at right angles to my thinking, and because it's indicative. While I wouldn't play the game partly because it's all non-stop combat with only a token attempt at a story, this guy decries any story at all as getting in the way of the action. He thinks the protagonist's outfit is ridiculous, but for entirely different reasons, referring to her as "dressing like a nerd-woman recently fallen out of the Matrix" - apparently she is a nerd-woman because she has glasses? I dunno.
Most tellingly, he describes the game as the "ultimate would-be geek fan service for an 'ass-kicking grrrl,'" and he doesn't mean that in a good way. This is someone who self-describes as a Thug, you understand. The problem is, this guy is the base. They don't write reviews very often, because they hate putting that many words in a row, but they're all over the forums, grunting and snorting and pissing in other people's soup. If you ever managed to get a completely candid response out of him, he'd probably say he doesn't want girls anywhere near his games (after all, he might get cooties, and he doesn't think girls can play worth a damn anyway). The irony is that this game, which does seem to be trying for fanservice pretty hard, might well be just as offensive to the female players as it is to him, for entirely different reasons. Fail on all counts!
And as long as game designers feel they have to respect his wishes and his purchasing power, any real approaches to an ass-kicking girl character who isn't also offensively wrong in some way to the female players will be much hampered, just the way they are now. Ass-kicking females, yes. More Lara Crofts, no. But I'm not sure what would need to happen to change this.
Finally, since you probably need some comic relief after all that, here's Aaron Williams' take on the matter.
* I am using "boys" and "girls" throughout because it fits my tone better and amuses me, but do not assume that by not saying "men" and "women" I'm just talking about adolescents. The "boys" and "girls" ages 20 to 40 who play computer games are a much larger segment of the market than you might think.
The Big Fish comment caught my eye because J. (my son)--the only gamer in this household at the ripe old age of four and a half--is a huge fan of the Hidden Object games (asked for one for Christmas, even). Some of his [male]classmates play what I guess are precursors to the combat games (I say guess, again because I really know very, very little about computer games other than my Scrabble and Chess one!) and it's very clear he's not interested in those. They're very clear they're not interested in the Big Fish games. It'll be interesting to see how or if his interest varies, as he grows older, and whether that's due to peer pressure or not. Also, all I can say is computer games are the reason he reads fluently, can spell better than most grownups, and has a vocabulary that includes the words rapier and hookah (always good words to know!). Works for me.
-- 17:37, 7 January 2010 (GMT)
Joy:
I have next to zero interest in computer games, but your generalizations do fit me. If I wanted to play, I sure as hell would get bothered by some of these aspects of the female characters. And I also sure as hell would never let my kids play them (I'm actually pretty sure we are going to be a video/computer-game free household, but since I lost the Tivo war to guppy recently, I guess I should be less sure of that statement as well).
Anyway, what is funny is I really kind of hate first-person shooter, just blast away kill kill kill games (noting I've only tried a couple of them, names of which I cannot remember) and would probably want some more social aspects were I to play, but I'm exactly the opposite, and I guess more like a boy, when it comes to porn. Story? What the hell is the point of a story? Get on with the fucking!
-- 17:58, 7 January 2010 (GMT)
I think it's interesting that you'd characterize that as an (at least somewhat) typically male expectation of porn. I would have, too, unequivocally, about fifteen years ago. Since then, I have steadily been revising my theories each year. I'm still willing to go with it as a shaky starting point, just like most of the generalizations in the entry above ... but the more I hear of people's responses/criticisms of various smut, the more I am coming to believe that the PWP response (Plot? What Plot?) to smut is by no means strongly gender-linked.
In short, you're in good company there.
-- 18:51, 7 January 2010 (GMT)
I see that the discussion has moved from games to porn.
I would suggest that part of the PWP response can also appear because in non-porn the reader can forgive the writer if the plot line deviates from what the reader would prefer or consider rational.
Porn is not about forgiving and supporting fledgling writers, though. In porn the needs and wants are more exact and often only the consumer can provide what they need in plot (even if the more functional parts are usable even if created by less mastery hand. Wasn't this how some artists of old used to paint also - the students doing the backgrounds and crude grunt work, the master only giving details, finish and signing the piece?)
-- 19:07, 7 January 2010 (GMT)
We can have conversation about games AND porn! Or even porn games - of which several examples have been tried, most of them tragically unsuccessful.
The best pornographic game I ever saw - which is faint praise, you understand - came out about the time games like Myst and The Seventh Guest were leading the way in integrating video cut scenes with gameplay. It was called Latex and it was done by/used the work of director Michael Ninn. The game had a very nice, creepy Stepford Wives vibe, but in the parts where there was story, you didn't want the story interrupted by a porn scene, and in the parts where the porn was good, the story ended up getting neglected. And that's one of the good examples, from a guy who is as close to "brilliant auteur" the porn world's produced in thirty years, who has embraced both novel storylines and new technology. If he couldn't pull it off, I lack hope. Not that this has stopped me from plotting a few seriously R-rated games ....
-- 19:17, 7 January 2010 (GMT)
Mel:
You're forgetting about necromancers in GW. I thought that one set of armor mine had was the most outrageous of all. (And I can't say that it really bothered me.)
Also: ages 20 to 40? Thanks for leaving me out! And I don't think I'm nearly the oldest person playing any of the games we've played.
Col and I have had the conversation before about R- or X-rated games: I would totally play one, if it was a good one. I know by cutting out the 10-17 year-olds, it makes the economics of the thing iffy, but there are enough grown-ups playing games nowadays that I don't see why a well-done one wouldn't have a chance.
-- 20:29, 7 January 2010 (GMT)
I wasn't leaving you out, but the over-40 demographic (which, I might remind you, I belong to) is still, as I understand it, not a very significant segment of the habitual game-players and game-buyers. Those seem to mostly break down into the 10-20 set and the 20-40 set. If someone knows better than that, correct me.
-- 20:37, 7 January 2010 (GMT)
I just want you to know that I actually read all of this, even though my interest in video games was completely sated by Adventure on the Wellesley College mainframe in 1984 and Sub Battle on my 1986 Mac Plus.
-- 20:43, 7 January 2010 (GMT)
Do you ever feel like everyone else is in a cult of which you are not a member?
-- 21:29, 7 January 2010 (GMT)
Joy:
ProfRobert, mine was satisfied by Frogger on a Commodore 64 (on a cassette tape!) in 1983/4, and Crystal Quest on a Mac II (?) in 1990. I guess you win! (God, I loved Crystal Quest. But I had to stop playing when I would try to go to sleep, and right as I closed my eyes the screen would appear with everything closing in on me).
-- 21:46, 7 January 2010 (GMT)
My online gaming is limited to Dice Wars. As for not belonging to a cult, perhaps. But I don't believe as many people play online games as you do. I know many do, but I believe many more do not. Unless, of course, the cult to which you refer comprises all of your friends and online acquaintances? In which case, Robert and I must be the only ones on the outside looking in.
Does online Scrabble count? Eh, I didn't think so.
-- 22:03, 7 January 2010 (GMT)
I would never join a cult that would have someone like me as a member.
Also, I suppose in the spirit of full disclosure, I do on rare occasions still play Solitaire, Black Jack, Minesweeper and Pinball on my computer, but I don't think that's really quite what people mean when they discuss video games.
-- 22:38, 7 January 2010 (GMT)
I had to stop Minesweeper. I'd get so hyper, I could feel the palpitations. Nowadays, I play Hearts and Spider Solitaire, but I'm sure they don't qualify as online gaming. Just pure, simple timewasters, which is why I mostly stay away from them.
-- 00:55, 8 January 2010 (GMT)
Bayonetta makes me giggle because she looks like the result of someone stuffing as many things as possible into the Cliche Blender.
the meathead with the review almost exactly matches the imaginary person in my head that i blame for the wave of grey/brown gore-drenched shooters drowning out games like Okami, Psychonauts, and Beyond Good And Evil.
there are too many things i want to say about this topic, but i can't put off work any longer!
-- 18:27, 8 January 2010 (GMT)

Iain:
I'm impressed. Bayonetta has a Magical Cleavage Window ... that doesn't actually show any cleavage. Weird. (What is that thing in her cleavage window, anyway?)
(No, I have nothing of any substance to add.)
-- 16:36, 7 January 2010 (GMT)